Corpus enemies have reduced accuracy. Start new topic. This is very important, because with Mirage, because her powers are not instants, and she benefits actively by them being used. That being said, this power has good damage, and is best in tight indoor levels, where the lasers arent as spread about. A good read, again. I run with Blind Rage one from the top, and even with that, I can cast both Eclipse, and HOM, for a total of 60 energy, and have that made back in a little over minute and a half, if I found absolutely no energy orbs.
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Once spawned, holograms remain fixed in position around Mirage. Holograms partially fade from view when the HUD's targeting reticle is near them. Holograms will mimic Mirage's aim which can shift away from the HUD's targeting reticle depending on their position. Holograms do not path on terrain and are intangible, allowing them to phase through obstacles and walk on air.
Kills by holograms count as ability kills and give all Affinity to Mirage instead of the weapon used. Augment Main article: When low on health, using Hall of Mirrors will give you a better chance to survive because enemies will be more likely to target your holograms than you.
Drawing enemy fire while the holograms are fairly close to Mirage can prove to be disadvantageous in some instances, especially when dealing with Napalms or Bombards , as their explosive AoE weapons will hit the holograms and be close enough to still damage you.
Hall of Mirrors can be extremely useful when reviving a downed teammate. Hall of Mirrors is great for large bosses and groups of enemies, as the slight spread from each hologram allows you to cover more area near your crosshair. When used in conjunction with the Paracyst's secondary fire, each hologram will fire its own hook capable of pulling an enemy.
When Mirage is inside Limbo 's rift the doppelgangers are still able to damage enemies outside as long as they are outside themselves. Thus making it possible to destroy Nullifier Crewman shields without exposing yourself. May only work as host and needs confirmation Beware when using weapons that explode, but do weak or no self damage such as the Sonicor , because when the clones expire before the explosion occurs, it may damage and proc status to allies as well.
Tested for Cryopods , Kubrows , Sentinels and Mirage herself. Bullet Jumps performed by holograms will still do damage and break containers, which can be useful when looting. Maximization Maximization is a form of specialization: Click any maximized link to learn how to build it. Bugs In some instances a group of illusions can "stick" in the same place, this is a client-side bug.
But it still lowers framerate. Trap duration is affected by Ability Duration , while jewel duration is not. Trap radius is affected by Ability Range , while jewel cast range is not. Casting speed is affected by Natural Talent and Speed Drift. Mirage's jewels and booby traps exhibit numerous different effects: Mirage's jewel glistens to attract enemies within?
Jewel explosion damage is affected by Ability Strength. Explosion damage diminishes with distance from the jewel and does not proc Status Effect. Jewel charm radius, explosion radius, and blind radius are affected by Ability Range , while detonation radius is not. Blind duration is affected by Ability Duration. Enemies must be within direct line of sight of the jewel to be attracted, as well as receive explosion damage and blind.
Enemies that survive an explosion or blind will no longer be attracted to any jewels created from the same cast of Sleight of Hand.
Drunk Wife Gangbang Cash Porn Video TubeBlinded enemies can be attracted by any new jewels created from subsequent Sleight of Hand casts. When casting Sleight of Hand while Hall Of Mirrors is active, Mirage's holographic clones will each create a smaller jewel placed 6 meters away from the primary jewel.
Clone jewels have reduced effectiveness of the primary jewel's effects; these effects include reduced charm radius, explosion damage, blind duration, as well as explosion and blind radii. Clone jewel distance is not affected by Ability Range. All other properties are affected by Ability mods similar to the primary jewel. Affected objects include but not limited to: Each type of object has a different trap effect: Arc Traps zap nearby enemies instead.
Control Consoles attract a nearby enemy to attempt raising the alarm or initiating lockdown. After a short delay, the console malfunctions and explodes dealing Blast damage to its user. Damage is not affected by Ability Strength. If the user survives, it is deterred from accessing the console again until Sleight of Hand expires. Robotic units such as MOAs are also attracted, but they cannot trigger an explosion.
Explosive Barrels , Kubrow Dens , Storage Containers , and Resource Caches release an intense flash of light when destroyed, blinding nearby enemies for 10 seconds. Damage multiplier is not affected by Ability Strength. Blind duration is not affected by Ability Duration. The secondary chain damage from the status effect inflicts 12 Electricity damage per tick.
Warframes restore 5 energy for every passage and can recharge 5 energy every half second while remaining in contact with the lasers. A maximum of 50 energy can be restored per laser barrier. Damage and energy restored are not affected by Ability Strength. Sleight of Hand must expire and be recast in order to recharge energy from previously exhausted barriers.
Lockers open up and detonate when an enemy is in proximity, inflicting True damage equivalent to the enemy's remaining amount of hit points. Exploded lockers will then close, allowing them to be usable after Sleight of Hand expires. Security Cameras and Fortress Scanners deactivate for the duration of the ability. Orokin Turrets are only affected when activated by pressure plates.
Orokin Void Laser Consoles halve the cooldown period between laser activations. Cooldown begins at halved time if cast before activation, while the remaining time is halved if cast during cooldown. Halved time returns to normal if ability expires before cooldown completes. Each pickup deals a specific type of elemental damage: Explosion damage is affected by Ability Strength and diminishes with distance.
Explosion radius is affected by Ability Range. Exploded pickups disappear for the Mirage casting Sleight of Hand but remain for teammates to pick up. Bugs Control Consoles can mesmerize Kubrows, causing them to stay still for the ability duration. Sleight of Hand can cause a sudden drop in frame rate or brief freeze of the game or trigger crashes in rare cases.
If the respective Mirage is not the host, she can reuse this ability to explode the pickups as much as she likes, long as the pickup isn't looted. As of Hotfix Items are destroyed even without the Explosive Legerdemain augment mod. This is working as intended. The damage buff grants a multiplicative bonus that's applied to a weapon's total damage e.
The amount of bonus damage or damage reduction gained is determined by environmental lighting at Mirage's current position, despite the buff always displaying the maximum value. The damage reduction is not affected by Toxin damage. Mirage is encased in a white reflective surface while in light. Her body partially fades away and emits smoke while in shadows. Holograms from Hall Of Mirrors do not gain Eclipse's damage bonus.
The damage bonus from Eclipse does not apply to any damage bonus from elemental augments like Shock Trooper ; both will be applied separately. Has a casting delay of 1 second. Mirage can resist knockdown during the casting delay. Can be recast while active to refresh the duration. Companions are not affected by Eclipse.
Info Mirage generates a prism in her hands and launches it outward at a speed of 5 meters per second. Damage ticks occur at a rate of 3 per second, and the prism lasts for 12 seconds. Minimum and maximum laser damage is affected by Ability Strength , but the number of lasers is not.
Prism's damage is affected by environmental lighting at Mirage's position, scaling between the minimum and maximum values depending on the local light intensity. Lasers do not bypass obstacles in the environment. Radiation status effect forces a target to indiscriminately attack their allies and be attacked by them for 12 seconds.
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All rights reserved. Improves casting speed on Warframes abilities if applicable. This menu feels empty, right? Holograms do not path on terrain and are intangible, allowing them to phase through obstacles and walk on air. This mod is debatable. Prism duration is affected by Ability Duration. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd.
When cast repeatedly, a second prism can remain floating indefinitely. Ill talk more on that later, but in the meantime, keep an eye out for her holograms, which despite how they slightly fade around the reticle, still wind up leaving you with obstructed LOS. Duration is her best feature. An Exhaustive Review Archived This topic is now archived and is closed to further replies. Thanks for that. Taking damage will consume a stack after 3s. A good read, again.
She can do great things with the Tysis, and the Nukor, raining Status on the whole battlefield, and she can turn hand cannons, like the Brakk or the Pyrana, into the equivalent of field artillery. Drop Locations. Harkonar, Iliac, Edo, Daedalus Damage and energy restored are not affected by Ability Strength. Even with a build like that you'll dish out damage due to the nature of the frame.